It's nearly impossible to build a competent Go-playing machine using conventional programming techniques, let alone have it win. By applying advanced AI techniques, in particular deep learning and reinforcement learning, users can train their Go-bot in the rules and tactics of the game. Deep Learning and the Game of Go opens up the world of deep learning and AI by teaching readers to build their own Go-playing machine. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
Author: Max Pumperla
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